PHERSU.net is the second chapter of Exercitia Spiritualia Animae, a three-part project exploring the human psyche.
Conceived as a labyrinthic website, PHERSU originates from the Peloponnese, Greece, where material was gathered during
the AADK “Expanded SPACES” programme.
The work traces analogies between digital and physical landscapes, mapping both as intertwined ecologies of perception.
Drawing on Merleau-Ponty’s view of nature as a living field of relations, PHERSU treats the online environment not as
separate from the body, but as an extension of it — a space where technology, memory, and landscape converge.
Blending new and old technologies, PHERSU speculates on imagined pasts and futures, and on the shifting boundaries
between persona, avatar, and self. | 2025-2026
PressKit
“Image Search” is a unconventional search engine that quietly gathers pictures of things held by hands, revealing how algorithmic vision confuses touch with possession. Among the results appear not only objects, but moments—hands joined in disaster or history—where tagging and searching blur care, control, and collective memory. -
phersu.net/imgsearch (2025)
Based on
'Prénoms' a HTML page from 2012 by Yann Van Der Cruysen.
Each of those pictures is a screenshot of Google Image results taken in 2025 for a given first name.
Guess the names. -
phersu.net/firstnames
History is not fixed; it is continuously revised, reinterpreted, and reinscribed.
Sparta is no longer a stable monument but a shifting construct, reshaped by each retelling.
The anonymous editor emerges as a new kind of masked citizen—no longer hidden by a physical veil but by layers of code and infrastructure.
IP address as a digital prosopon: a contemporary persona through which identity is performed, mediated, and archived.
This is a realtime inter-links map of Laconia-related wikipedia articles and its specific capabilities to dig examine edits produced by moderator-personas on the wikipedia platform, around subjects such as the Laconia region and history. -
phersu.net/wikipedia (2025)
A trembling constellation of painted selves — faces from centuries past — flicker and drift across the screen like ghosts of oil and varnish. Each portrait watches, unblinking, as your movement disturbs their sleep. The mouse becomes a whisper of wind through a haunted gallery; every gesture pulls the eyes toward you, every click erases part of the chorus until only a few gazes remain. -
phersu.net/eye (2025)
If a picture of a passport/id card allows to proove one's identity; what about its sonic transcription ?
Steganography is the practice of representing information within another message or physical object, such as listening the content of any image, here particularly, the authors identity papers encoded in a OGG format. During the playback time of such documents, through moving to the empty magic legal form; a surreal aknowledgement of statistics, opens up a reflection about ID dematerialization or legal issues.
A dark ode to the administration, its paperwork, its long delay, limited seats and queue rows.
To play this game, you need an id card. -
phersu.net/id_card (2025)
Project :
Taper magazine #14 - Sonnets
"Slow Shakespeare Spoiler" is a time-based auto-generative poem which
is made up by using last verse found in 14 of Shakespeare's sonnets.
Randomly revealing a new line each day the page eventually composes
a unique poem every fortnight.
[...]
Although it is happening in real time is it a progression which no one can
actually afford to precieve. A medium such as the web offers a memory exercice
to anyone interested in coming back from time to time to see the current poem cycle.
Submitted to Taper Magazine #14 (Sonnets), this e-poem was ultimately not selected; it is still available here:
Slow Shakespeare Spoiler (03/2025) - Complete description can be read in the page source.
📜
Participation in the 2013 edition of the online video art project founded by Dayna McLeod.